FAQ

Can I use the Invoke Tracker for VR?

Yes. The Invoke Tracker can provide wireless 6DOF object tracking for inside-out VR, AR and MR headsets.

Doesn't the HTC Vive Tracker do the same thing?

The Invoke Tracker function is similar to the Vive Tracker, but is designed for portable inside-out XR headsets. The Lighthouse tracking system is effectively outside-in, so the available space to use the Vive Tracker is limited by the position of the base stations. The Invoke Tracker only requires sensors on the headset itself, so isn't limited to a predefined space.

Why can't I just use cameras to track objects?

There are some decent optical-only object tracking solutions out there that may be suitable for certain use-cases. However, given the constraints and dynamic challenges that come with portable headsets, we are taking advantage of the added accuracy and reliability possible with a dedicated hardware solution. This opens up other resources for a better overall user experience.

Do I need a 3D model of the object I want to track for it to work?

You don't need a model of the target object for the tracking to function properly, but you may want to have the geometry of the object available depending on the type of interaction you want. This works well when the Invoke Tracker is fixed or always attached to the same part of the object when in use. We are working on procedural modelling/3D scanning capabilities that will eliminate this calibration step in the future.

I'm designing a product I'd like to track, but would rather not attach a seperate device. Can you help?

Our tracking technology is available for integration with other products under a licence. Get in touch at enquiries@invokeAR.com for more information.

What headsets does the Invoke Tracker work with?

The Invoke Tracker is currently compatible with the Microsoft Hololens, and will be available on many more platforms soon. You can build applications for the Invoke Tracker using the provided Unity or Unreal Engine plugins.